July 14, 202611 min readShieldMyShop Team

Can You Sell Five Nights at Freddy's Merch on Etsy? The FNAF Trademark and Copyright Rules for 2026

Scott Cawthon lets fans build FNAF games free — so sellers assume merch is fine too. It isn't. The Five Nights at Freddy's trademark rules Etsy sellers need.

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Most character franchises give Etsy sellers a clear signal. Disney sends cease and desists. Nintendo pulls listings in sweeps. Nobody who sells a Mickey Mouse shirt is genuinely confused about whether they're allowed to.

Five Nights at Freddy's sends the opposite signal, and that is exactly what makes it dangerous.

Scott Cawthon is famous for being generous with his fans. In 2021 he launched the Fazbear Fanverse Initiative and did something almost no rights holder has ever done: he took fan-made FNAF games — Five Nights at Candy's, POPGOES, The Joy of Creation, One Night at Flumpty's — and funded them, publicly, with money, so their creators could finish them properly. He has said repeatedly that he loves the fan art and the fan fiction.

So sellers reason it through and land on the obvious conclusion: Scott is cool with fan stuff. Freddy's basically fair game.

That conclusion is wrong in a specific and expensive way, and this post is about the gap between the two things Cawthon actually said.

The Distinction That Catches Everyone

Cawthon's permissiveness has always had a hard edge on one side of it, and sellers consistently miss which side.

Fan games: encouraged. Free, non-commercial, made for love. He has funded them.

Fan merchandise: not permitted without written permission. For years, anyone who emailed Cawthon asking to sell FNAF merch got an automated reply saying the same thing — you cannot produce or sell merchandise or other FNAF material without express written permission. He has granted that permission case by case, including licensing individual fan artists' work onto official products. But it is a permission you have to get, and almost no Etsy seller has it.

Read the pattern, not the vibe. A rights holder who blesses free fan creativity and forbids commercial merchandise is not being inconsistent. He's drawing the line exactly where the money is — the same place every other rights holder draws it. Generosity toward non-commercial fans tells you nothing about tolerance for people selling Freddy Fazbear plushies at $34 a unit.

If you take one thing from this post: the thing Cawthon gave away for free is the thing you can't make money from, and the thing you want to make money from is the thing he never gave away.

Who Actually Owns FNAF Now (It Isn't Just Scott)

Sellers still picture FNAF as one indie developer in Texas. In 2026 it's a rights stack with several enforcing parties, and the enforcement posture of each is different.

  • Scott Cawthon created the franchise in 2014 and stepped back from public development in 2021. He retains ownership of the underlying IP.
  • Steel Wool Studios develops the modern games — Help Wanted, Security Breach, Secret of the Mimic — and owns the newer character designs that come with them.
  • Blumhouse and Universal make the films. This is the part that changed everything.
  • Licensed merchandise partners — Funko and Build-A-Bear among them — pay real money for exclusivity, and licensees are the single most reliable source of takedown pressure in any franchise. A licensee that paid for the plush category has a direct financial motive to report the unlicensed plush seller undercutting them.

That last point is the one to sit with. Enforcement intensity tracks licensing revenue, not the creator's personality. The nicest creator in gaming cannot stop a licensee's brand-protection agency from filing takedowns on the category it bought.

Why 2026 Is Not 2021

The FNAF film franchise turned a cult horror game into a mass-market property with a merchandising machine attached.

The first film (2023) was a box office event. The sequel, Five Nights at Freddy's 2, opened to $63 million domestically in December 2025 — $110.5 million globally in its opening weekend — and went on to pass $200 million worldwide, making it one of the biggest horror releases of the year. A third film is widely expected.

Here's what that means for your shop, in practical terms:

  1. The audience got enormous. Search volume for FNAF merch on Etsy went up, which is why you're reading this — and higher volume means brand-protection bots have more reason to scan the category.
  2. A studio joined the rights stack. Universal does not have Scott Cawthon's temperament. Studio legal departments enforce on schedule, in batches, and they do not care that you're a hobbyist.
  3. Movie-specific material is now the highest-risk material in the franchise. More on this below.

Our brand guide for Five Nights at Freddy's currently rates enforcement as moderate — accurate historically, and we'd rather tell you that than fearmonger. But "moderate and rising" is the honest read for 2026, and a seller building a shop around a franchise mid-way through a film trilogy is standing on a trend line, not a flat line.

The Four Rights Layers in a FNAF Product

Like most character merch, a FNAF product is not one legal object. It's four, and they fail differently.

Layer 1 — Character designs (copyright)

Freddy Fazbear, Bonnie, Chica, Foxy, Golden Freddy, Springtrap, Glamrock Freddy, Roxanne Wolf, Montgomery Gator, Vanny, Circus Baby, the Mimic. Every one of these is a copyrighted character design owned by Cawthon or Steel Wool.

Drawing one yourself does not make it yours. A hand-drawn Freddy is a derivative work — you've copied the expression, just with your own pencil. This is the single most common misunderstanding among fan artists moving into selling, and we've covered the general rule in selling fan art on Etsy.

Crocheted Freddy, 3D-printed Springtrap, laser-cut Foxy, Freddy-head car freshie, custom Funko-style figure of Glamrock Chica — all the same analysis. The medium is irrelevant. If a buyer can identify the character, you copied the character. (If you're 3D printing these from purchased STL files, note that the file's commercial licence cannot grant rights the file's seller never had — a "commercial use" STL of Springtrap is worthless as a defence.)

Layer 2 — The names and the logo (trademark)

"Five Nights at Freddy's," "FNAF," "Freddy Fazbear," "Freddy Fazbear's Pizza" and the pizzeria logo are trademarks. This layer is what usually kills the listing, because it doesn't require anyone to look at your artwork.

An automated scanner reads your title. It reads your tags. It reads your description. It never sees your picture. Sellers strip the brand name from the title, feel safe, and leave fnaf, freddy fazbear, fnaf gift, five nights at freddys plush sitting in the tags where they've been all along — which is where the scanner is actually looking. Search-optimising the tags with the brand name while sanitising the title is a strictly worse position than either extreme: you get the full trademark exposure and none of the sales.

The most common FNAF listing mistake, verbatim. Title: "Horror Animatronic Bear Plush, Handmade Spooky Gift." Tags: fnaf, freddy fazbear, five nights at freddys, fnaf plush, springtrap. The seller believes they cleaned the listing. They cleaned the only part that wasn't being scanned.

Layer 3 — Film assets and actor likenesses

This is the newest layer and the one sellers underrate most.

Movie posters, promotional stills, frames from the trailers, and the film's specific animatronic redesigns are copyrighted works owned by the studio — separate from the game assets, separate from Cawthon. Building a poster-print or a sticker sheet from film promo art is a straightforward copyright problem with a studio on the other end of it.

Worse: putting Josh Hutcherson's or Matthew Lillard's face on a product adds a right of publicity claim on top of the copyright claim. That's a second, independent cause of action owned by a third party — the actor — who has their own representation and no relationship with your shop at all.

Film-derived FNAF merch is the highest-risk material in the franchise right now. Game-derived merch is safer than film-derived merch, and neither is licensed.

Layer 4 — Trade dress

Freddy's brown-bear-with-top-hat-and-bow-tie silhouette is close to protectable trade dress: the overall look and feel that makes a product identifiable at a glance. This is the layer that defeats the most popular workaround in the category.

The "Generic Horror Animatronic" Question

The best-faith question FNAF sellers ask is this one: can I sell an original animatronic horror character that isn't a FNAF character?

Yes. Genuinely, yes — and it's the only sustainable version of this business. But the line is real and most sellers cross it without noticing.

What isn't protected: the idea of a haunted animatronic. Creepy robot mascots in a decaying pizza restaurant. A night guard on a security camera. Horror-mascot aesthetics generally. Ideas are free; nobody owns the concept.

What is protected: the expression. A brown bear animatronic with a black top hat, black bow tie, and a microphone, standing on a checkerboard floor, is not "inspired by" Freddy Fazbear. It is Freddy Fazbear with the serial numbers filed off, and trade dress law exists precisely to stop that.

The practical test we'd give any seller: show the design to someone who doesn't know your shop and doesn't play games. If they say "oh, FNAF" — you have a FNAF product, whatever your listing says. If they say "creepy robot bear" — you may have an original character. Your intent doesn't decide this. Recognition does.

And an original character means original everything: your own colour palette, your own silhouette, your own name, your own species even. Change the top hat to a top hat of a different colour and you have changed nothing.

What Actually Gets Flagged, In Order

From the pattern of enforcement across game-merch categories generally:

  1. Brand keywords in tags and descriptions — the most-scanned, least-audited surface on Etsy. Cheapest to fix, most often ignored.
  2. Character plush and figures — the categories with the most valuable official licences, and therefore the most motivated licensee complaints.
  3. Film promo artwork and actor likenesses — studio-owned, studio-enforced.
  4. Direct game asset rips — screenshots, sprites, official renders pulled from the games and printed.
  5. "Inspired by" listings that are visually indistinguishable from the original — where the disclaimer is doing all the work and the artwork is doing none of it.

And to be explicit about a myth that will not die: writing "not affiliated with Five Nights at Freddy's" in your description does not create a defence. It has never created a defence. It is an admission that you know whose brand you're trading on, written in your own words, in the record.

A Safe FNAF-Adjacent Vocabulary

If you want the horror-animatronic audience without the horror-animatronic takedown, here is the shape of it.

Do not use, anywhere — title, tags, description, shop section, shop name, or the alt text on your images: Five Nights at Freddy's · FNAF · Freddy Fazbear · Fazbear · Springtrap · Glamrock · any character name.

Can be used, for genuinely original designs: horror animatronic · haunted arcade · creepy mascot · night shift horror · retro pizzeria horror · original horror character · security camera horror aesthetic.

Note what that second list is doing: it describes the aesthetic, which is unowned, rather than the franchise, which is owned. Sellers who make this switch usually report the drop in traffic is smaller than they feared, because the buyers searching those terms are the ones who want something new in the genre — and those buyers are much harder for a licensee to serve than the buyers who wanted a Freddy plush.

If you're selling in adjacent categories, the same logic runs through our guides on video game merchandise, custom Funko-style figures, and cosplay costumes and props — the last of which matters a lot in this franchise as Halloween approaches.

Before Halloween, Not After

FNAF is a Halloween franchise, and Halloween listings go up in July and August. Sellers who are going to have a problem this year will create it in the next six weeks — and the enforcement will land in October, at the exact moment the listing was finally earning.

That timing is the whole argument for auditing now. A listing pulled in July costs you nothing. The same listing pulled in the third week of October costs you the year, and if it's your second IP strike, it can cost you the shop.

Twenty minutes, three questions:

  1. Does any character name or brand term appear in my tags or description — not just my titles?
  2. Would a stranger who doesn't play games identify my design as Freddy, Bonnie, Chica, Foxy, or Springtrap?
  3. Is any of my artwork derived from the films, the game assets, or a promo image rather than drawn from scratch?

If the answer to any of them is yes, you already know what to fix, and you'd rather fix it in July.

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This article is general information, not legal advice. Rights ownership and licensing arrangements in the FNAF franchise change as new games and films are released; if you've received an IP complaint, speak to a qualified attorney. ����

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